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    Monday
    Nov292010

    TIGJam Round-Up

    In October, we were doing some filming at TIGJam - San Francisco.  This is our second TIGJam while filming, we also filmed at TIGJam - Winnipeg (aka PEGJam) earlier in the year.  Here's a look at that video, again.


     

    The concept behind a ‘Game Jam’ is quite simple.  Basically, get talented, like-minded people together put them in a room for a weekend and let them create.  Ideas are exchanged, thoughts pollinate the air and contacts are made. And every so often, by the end of the weekend, brilliant things may emerge in partial or fully formed execution.

    But alas, productivity is kind of besides the point, the vibe of most jams seem to revolve around meeting new people, learning new things and getting a heavy dose of inspiration.  It’s a beautiful thing really - something that every industry should try implementing in some fashion.
    So, we were there for 2 days and did a lot of filming.

    At the end of each day, a few TIGJammers are asked to give a small, COMPLETELY IMPROMPTU talk about ‘What’s on their mind’. We had our cameras handy, and knew that not everyone who wanted to be there could make it, so we thought we’d record the talks and put them up - rough and uncut...relatively uncut :)

    The TIGJam Talks Uncut include;
    Scott Anderson
    Matthew Wegner
    Marc ten Bosch
    Brendan Mauro
    Timonthy Fitz
    Derek Yu & Andy Hull

    And, here's some behind the scenes shots of us filming at TIGJam SF, taken by the multi-talented, Matthew Wegner (founder of Flashbang Studios, and organizer of the Independant Games Festival).

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    Reader Comments (3)

    Fritz makes an eye-opening point, I thought. Not that "SNES-style" games are inherently inferior to the ideas he was suggesting, but more that, with so much opportunity for creativity, there's an entire aspect of gaming that isn't being explored.

    November 29, 2010 | Unregistered CommenterAnonymous

    I personally don't think social aspects of games should be forced on people though. They need to be part of the experience. Some game experiences can be more akin to a reading a book, your blinkers are on and your enveloped by the world. That kind of experience struggles in a social context.

    July 20, 2011 | Unregistered CommenterMatt B

    i laughed so hard. Especially the bit "i'm going to insult you" when you were playing games, you didn't have friends. a clever edit!

    January 13, 2012 | Unregistered CommenterSteven Duncan

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