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    Wednesday
    Nov072012

    INDIE GAME CASE STUDY: Theatrical & Tour


    Hi there, Lisanne and James here, with more from on our blog series on the making/releasing of Indie Game: The Movie (IGTM).  We wanted to write about our experiences and put out the type of information that we wish we could've found when we started IGTM.  We've learned so much from other filmmakers and creators sharing online, this is our way of giving back and adding to the conversation.  

    PART 1:   Overview 
    PART 2:   Technology & Building Audience
    PART 3:   Distribution - Theatrical & Tour  (today!)
    PART 4:   Distribution - Digital
    PART 5:   
    We're not Louis C.K. ... and you can be too!

     

    Click to read more ...

    Saturday
    Nov032012

    Indie Game Receives a Cinema Eye Honors Nomination

    Great weekend news!  We're very proud and honored to announce that Indie Game: The Movie has been nominated for a Cinema Eye Honor.  Indie Game is up for 'Outstanding Achievement in Graphic Design & Animation'.

    Click to read more ...

    Thursday
    Nov012012

    INDIE GAME CASE STUDY: Tech & Audience

    Hi there, Lisanne and James here, continuing on our blog series on the making/releasing of Indie Game: The Movie.  Covering...

    PART 1:   Overview 
    PART 2:   Technology & Building Audience (today!)
    PART 3:   Distribution - Theatrical & Tour   
    PART 4:   Distribution - Digital
    PART 5:   
    We're not Louis C.K. ... and you can be too!

     

     

     

    Click to read more ...

    Wednesday
    Oct312012

    INDIE GAME: THE MOVIE: THE CASE STUDY 

    Hey everyone,

    Lisanne and James here.  We’ve been getting a lot of questions & emails about how we made and (self) distributed, Indie Game: The Movie. We also just returned from a bit of a speaking tour, where we talked about this very thing (Thanks for having us: WestDocXOXO FestVIFF ForumRIFF & CCP ).  

    People seemed to be really interested and responded quite well.  So, we thought weʼd put out a series of posts about what did and learned.

    The production is, for the most part, the product of two people. (We directed, produced, shot, edited the film ourselves. The awesome score was by Jim Guthrie).  And the majority of the distribution & release of the film organized by us as well (with the help of some great partners).

    Though, we are control freaks (to a point), it was never our intention to be so decidedly independent in the way we made and distributed the film. Rather, it was an organic process. As the project grew, we found were not only able, but it made more sense - for this film and its audience - to actually take on each new task ourselves.  We did this by leveraging technology, engaging people online (very early in the process), and a through a good amount of hard work.

    And it worked out ... pretty well actually.

    So, over the next little while, we’ll be rolling out a case study of sorts, touching on independent documentary/film funding, making and distribution. We'll be sharing information on what we did, how we did it, who helped us, the results, the successes and the missteps. 

    PART 1:   Overview (today!)
    PART 2:   Technology & Building Audience
    PART 3:   Distribution - Theatrical & Tour   
    PART 4:   Distribution - Digital
    PART 5:   
    We're not Louis C.K. ... and you can be too!


    Click to read more ...

    Monday
    Oct292012

    INDIE GAME: THE MOVIE IN LONDON!

    Dear London, we are showing in your fantastic city soon!  Presented by Doc House, Indie Game: The Movie is screening at Riverside Studios.  Here's the info, hope to see you there!

    Indie Game: The Movie
    Presented by Doc House
    Riverside Studios
    November 29th, 7:00pm
    Tix and Info here