Hey everyone,
Lisanne and James here. We’ve been getting a lot of questions & emails about how we made and (self) distributed, Indie Game: The Movie. We also just returned from a bit of a speaking tour, where we talked about this very thing (Thanks for having us: WestDoc, XOXO Fest, VIFF Forum, RIFF & CCP ).
People seemed to be really interested and responded quite well. So, we thought weʼd put out a series of posts about what did and learned.
The production is, for the most part, the product of two people. (We directed, produced, shot, edited the film ourselves. The awesome score was by Jim Guthrie). And the majority of the distribution & release of the film organized by us as well (with the help of some great partners).
Though, we are control freaks (to a point), it was never our intention to be so decidedly independent in the way we made and distributed the film. Rather, it was an organic process. As the project grew, we found were not only able, but it made more sense - for this film and its audience - to actually take on each new task ourselves. We did this by leveraging technology, engaging people online (very early in the process), and a through a good amount of hard work.
And it worked out ... pretty well actually.
So, over the next little while, we’ll be rolling out a case study of sorts, touching on independent documentary/film funding, making and distribution. We'll be sharing information on what we did, how we did it, who helped us, the results, the successes and the missteps.
PART 1: Overview (today!)
PART 2: Technology & Building Audience
PART 3: Distribution - Theatrical & Tour
PART 4: Distribution - Digital
PART 5: We're not Louis C.K. ... and you can be too!
Click to read more ...